Battle
The goal when elemantors are battling is to reduce your opponent’s elemantors health to 0 in order for that monster to faint. Once all your opponent’s elemantors faint, you win the game, earn experience points (XP) and earn coins. Your elemantors will always be on the right during a battle.
- Only the elemantors that participated in the battle will earn experience points.
- Only once the battle is won, your elemantors will earn experience points and you will earn coins.
- If an elemantor participates in a battle and faints during the battle, once the battle is won, this elemantor will not earn any XP.
- You can use items during battles to turn the tide like health potions and mana potions.
- You can run from wild encounters but you CANNOT run from trainer encounters.
Health Bar
- The health bar is represented by a red bar under the elemantor’s name.
- An elemantor’s health could be regenerated in or out of battle using the several available items (ex: health potions).
- Once an elemantor’s health reaches 0, the elemantor will faint and would be unusable until revived using either an item for that or in the healing center.
Once the elemantor levels up, it will gain full health again.
Mana Bar
- The mana bar is represented by a blue bar under the health bar.
- An elemantor’s mana could be regenerated in or out of battle using the several available items (ex: mana potions).
- Once an elemantor’s mana becomes too low for any attacks known to that elemantor, the elemantor will use “Struggle” in order to recharge its mana, but will lose health in the process.
- You can use the “Struggle” button at any time in order to regain some mana at the cost of taking some damage.